The Let's Play Archive

MegaMan Battle Network: Operate Star Force

by giver336, GeneralYeti

Part 35: Volume 3: Program Advance ID: #001 -- #038

Volume #3: Program Advance ID: #001 -- #038


Normie Fan posted:

Wtf. There's no LifeSword.

They were still figuring out Program Advances in Battle Network 1. That's no excuse not to fix them in the re-release and it's still in the laundry list of shortcomings this game has. The game doesn't even record this, but since I'm doing an Encyclopedia, then this is for posterity's sake. There still isn't a Program Advance limit like later games...not that it'd be worth it anyway.

If you ever have an * chip, you can always substitute it for one, and only one of the components in any given PA. So, Cannon A,B,C could be *,B,C or A,*,C or A,B,*. It can't be A, *, * or any other permutation of that. I won't be listing * as a possible sub-in.

Trying to find an entry? Hit Ctrl+F and type in the Program Advance ID. The Program Advance ID comes in 3 digits, so, say I was missing No. 20 in my library, just search "020" If you want to reach the end of any of these posts for some reason, search for "--


Program Advance ID: 001
Name: Z-Cannon1
Damage: 40
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Cannon A + Cannon B + Cannon C
Cannon B + Cannon C + Cannon D
Cannon C + Cannon D + Cannon E
Notes: Baby's first PA.




Program Advance ID: 002
Name: Z-Cannon2
Damage: 80
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
HiCannon H + HiCannon I + HiCannon J
HiCannon I + HiCannon J + HiCannon K
HiCannon J + HiCannon K + HiCannon L
Notes: Baby's first PA.



Program Advance ID: 003
Name: Z-Cannon3
Damage: 120
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
M-Cannon O + M-Cannon P + M-Cannon Q
M-Cannon P + M-Cannon Q + M-Cannon R
M-Cannon Q + M-Cannon R + M-Cannon S
Notes: Baby's first PA.




Program Advance ID: 004
Name: Z-Spreader
Damage: 30
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Spreader H + Spreader I + Spreader J
Spreader I + Spreader J + Spreader K
Spreader J + Spreader K + Spreader L
Notes: HYPER BURSSSTTTT



Program Advance ID: 005
Name: Z-Ratton1
Damage: 90
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Ratton1 A + Ratton1 B + Ratton1 C
Ratton1 B + Ratton1 C + Ratton1 D
Ratton1 C + Ratton1 D + Ratton1 E
Notes: Rats.




Program Advance ID: 006
Name: Z-Ratton2
Damage: 110
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Ratton2 F + Ratton2 G + Ratton2 H
Ratton2 G + Ratton2 H + Ratton2 I
Ratton2 H + Ratton2 I + Ratton2 J
Notes: Rats.




Program Advance ID: 007
Name: Z-Ratton3
Damage: 130
Number of hits: Once per use. Unlimited for 5 seconds.
Combinations:
Ratton3 K + Ratton3 L + Ratton3 M
Ratton3 L + Ratton3 M + Ratton3 N
Ratton3 M + Ratton3 N + Ratton3 O
Notes: Rats.




Program Advance ID: 008
Name: Z-Arrow
Damage: 40
Number of hits: 3 hits per use. Unlimited for 5 seconds.
Combinations:
TriArrow A + TriArrow B + TriArrow C
TriArrow B + TriArrow C + TriArrow D
TriArrow C + TriArrow D + TriArrow E
Notes: Pew Pew Pew.




Program Advance ID: 009
Name: Z-Spear
Damage: 50
Number of hits: 3 hits per use. Unlimited for 5 seconds.
Combinations:
TriSpear F + TriSpear G + TriSpear H
TriSpear G + TriSpear H + TriSpear I
TriSpear H + TriSpear I + TriSpear J
Notes: PewPewPew.



Program Advance ID: 010
Name: Z-Lance
Damage: 60
Number of hits: 3 hits per use. Unlimited for 5 seconds.
Combinations:
TriLance K + TriLance L + TriLance M
TriLance L + TriLance M + TriLance N
TriLance M + TriLance N + TriLance O
Notes: PePePe.



Program Advance ID: 011
Name: O-Cannon1
Damage: 40
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Cannon A + Cannon B + Cannon C + Cannon D + Cannon E
Notes: Baby's 2 year old PA.




Program Advance ID: 012
Name: O-Cannon2
Damage: 80
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
HiCannon F + HiCannon G + HiCannon H + HiCannon I + HiCannon J
Notes: Baby's 2 year old PA.




Program Advance ID: 013
Name: O-Cannon3
Damage: 120
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
M-Cannon K + M-Cannon L + M-Cannon M + M-Cannon N + M-Cannon O
Notes: Baby's 2 year old PA.




Program Advance ID: 014
Name: O-Spreader
Damage: 30
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Spreader H + Spreader I + Spreader J + Spreader K + Spreader L
Notes: SUPER HYPER BURSSSTTTT




Program Advance ID: 015
Name: O-Ratton1
Damage: 80
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Ratton1 A + Ratton1 B + Ratton1 C + Ratton1 D + Ratton1 E
Notes: Willard's back.




Program Advance ID: 016
Name: O-Ratton2
Damage: 110
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Ratton2 F + Ratton2 G + Ratton2 H + Ratton2 I + Ratton2 J
Notes: Willard's back.



Program Advance ID: 017
Name: O-Ratton3
Damage: 130
Number of hits: Once per use. Unlimited for 10 seconds.
Combinations:
Ratton3 K + Ratton3 L + Ratton3 M + Ratton3 N + Ratton3 O
Notes: Willard's back.




Program Advance ID: 018
Name: O-Arrow
Damage: 40
Number of hits: 3 hits per use. Unlimited for 10 seconds.
Combinations:
TriArrow A + TriArrow B + TriArrow C + TriArrow D + TriArrow E
Notes: WE ARE NOW MASSIVE PEW PEW PEW.




Program Advance ID: 019
Name: O-Spear
Damage: 50
Number of hits: 3 hits per use. Unlimited for 10 seconds.
Combinations:
TriSpear F + TriSpear G + TriSpear H + TriSpear I + TriSpear J
Notes: BIG YUUUUGE PEW.



Program Advance ID: 020
Name: O-Lance
Damage: 60
Number of hits: 3 hits per use. Unlimited for 10 seconds.
Combinations:
TriLance K + TriSpear L + TriSpear M + TriSpear N + TriSpear O
Notes: YOPYOP SHEDS A TIER.




Program Advance ID: 021
Name: Beta Bomb
Damage: Variable
Number of hits: You throw two LilBombs, then two CrossBombs then two BigBombs. Lasts 10 seconds.
Combinations:
LilBomb B + CrosBomb B + BigBomb B
Notes: Shitty version of UltraBomb




Program Advance ID: 022
Name: Beta Sword
Damage: Variable
Number of hits: You swing two Swords, then two WideSwords, then two LongSwords. Lasts 10 seconds.
Combinations:
Sword S + WideSword S + LongSword S
Notes: Shitty version of LifeSword.




Program Advance ID: 023
Name: Beta Wave
Damage: Variable
Number of hits: You use two Shockwaves, then two SonicWaves, then two DynaWaves. Lasts 10 seconds.
Combinations:
ShockWave C + SonicWave C + DynaWave C
Notes: What do you want me to say? It's bad.



Program Advance ID: 024
Name: Beta Quake
Damage: Variable
Number of hits: You throw two Quake1's, then two Quake2's, then two Quake 3's. Lasts 10 seconds.
Quake Q + Quake2 Q + Quake3 Q
Notes: Shitty version of HeavyStamp.



Program Advance ID: 025
Name: Sigma Bomb
Damage: Variable
Number of hits: You throw three LilBombs, then three CrossBombs then three BigBombs. Lasts 10 seconds.
Combinations:
LilBomb B x 2 + CrosBomb B x 2 + BigBomb B
LilBomb B x 2 + CrosBomb B + BigBomb B x 2
LilBomb B + CrosBomb B x 2 + BigBomb B x 2
LilBomb B x 3 + CrosBomb B + BigBomb B
LilBomb B + CrosBomb B x 3 + BigBomb B
LilBomb B + CrosBomb B + BigBomb B x 3
Notes: Shitty version of UltraBomb.




Program Advance ID: 026
Name: Sigma Sword
Damage: Variable
Number of hits: You swing three Sword, then three WideSwords then three LongSwords. Lasts 10 seconds.
Combinations:
Sword S x 2 + WideSword S x 2 + LongSwrd S
Sword S x 2 +WideSword S + LongSwrd S x 2
Sword S + WideSword S x 2 + LongSwrd S x 2
Sword S x 3 + WideSword S + LongSwrd S
Sword S + WideSword S x 3 + LongSwrd S
Sword S + WideSword S + LongSwrd S x 3
Notes: Shitty version of LifeSword.



Program Advance ID: 027
Name: Sigma Wave
Damage: Variable
Number of hits: You use three ShockWave, then three SonicWaves then three DynaWaves. Lasts 10 seconds.
ShokWave C x 2 + SoniWave C x 2 + DynaWave C
ShokWave C x 2 + SoniWave C + DynaWave C x 2
ShokWave C + SoniWave C x 2 + DynaWave C x 2
ShokWave C x 3 + SoniWave C + DynaWave C
ShokWave C + SoniWave C x 3 + DynaWave C
Notes: Who uses this? No, seriously. Who uses this!?




Program Advance ID: 028
Name: Sigma Quake
Damage: Variable
Number of hits: You use three Quakes, then three Quake2s then three Quakess. Lasts 10 seconds.
Quake C x 2 + Quake2 C x 2 + Quake3 C
Quake C x 2 + Quake2 C + Quake3 C x 2
Quake C + Quake2 C x 2 + Quake3 C x 2
Quake C x 3 + Quake2 C + Quake3 C
Quake C + Quake2 C x 3 + Quake3 C
Notes: Who uses this? No, seriously. Who uses this!?




Program Advance ID: 029
Name: Powered Cannon
Damage: 200
Number of hits: One hit. Hits in a 3x3 range
Combinations:
Shotgun K + CrossGun K + Spreader K + M-Cannon K
Notes: SAY HELLO TO MY LITTLE FRIEND.




Program Advance ID: 030
Name: Heavy Stomp
Damage: 400
Number of hits: One hit. Hits first enemy closest to you.
Combinations:
Gaia1 C + Gaia2 C + Gaia3 C + Quake3 C
Notes: Sacrificing Gaia and Quake? Are you insane!?



Program Advance ID: 031
Name: Big Straight
Damage: 350
Number of hits: Much like the Bass chip, this will only hit once despite multiple fists flying out in the row.
Combinations:
GutsPunch B + IcePunch B + Dash B
Notes: The first two attacks are worth more separately thanks to MegaMan Starforce.




Program Advance ID: 032
Name: Blood Drain
Damage: 200
Number of hits: Sends one syringe down every row. Sucks 200 HP from every enemy hit.
Combinations:
Drain1 A + Drain2 A + Drain3 A + Wave A
Notes: This would be a powerful PA, if BN1 didn't restore you to full after each fight.




Program Advance ID: 033
Name: Storm
Damage: 200
Number of hits: A single hit. Despite the many tornadoes that fire. Please.
Combinations:
Typhoon G + Hurricane G + Cyclone G + Repair G
Notes: Typical BN1 garbage, but if you're running G-code, you could use it. But why would you want to?




Program Advance ID: 034
Name: Guts Shoot
Damage: 400
Number of hits: One. Hits a single enemy.
Combinations:
Guard G + DashAttack G + GutsMan G
Guard G + DashAttack G + GutsMan2 G
Guard G + DashAttack G + GutsMan3 G
Notes: Nerfed from BN1, but who cares. It's still strong.



Program Advance ID: 035
Name: Life Saver
Damage: N/A
Number of hits: None.
Combinations:
Barrier * + AquaAura R + Roll R
Barrier * + AquaAura R + Roll2 R
Barrier * + AquaAura R + Roll3 R
Notes: Nerfed from BN1, as that provided you a 30-second Invis timer and a full heal. Instead, you have 10 seconds and a 500 HP heal.



Program Advance ID: 036
Name: Double Hero
Damage: 400
Number of hits: Single. Hits all enemies.
Combinations:
FighterSword B + KnightSword B + HeroSword B + ProtoMan B
FighterSword B + KnightSword B + HeroSword B + ProtoMan2 B
FighterSword B + KnightSword B + HeroSword B + ProtoMan3 B
Notes: One of the few PAs that are worth using in this game.



Program Advance ID: 037
Name: Double Hero 2
Damage: 450
Number of hits: Single. Hits all enemies.
Combinations:
FighterSword B + KnightSword B + HeroSword B + Rogue B
Notes: Better Double Hero. Even the Rogue chip is better. I guess you can only use it once. Oh well.



Program Advance ID: 038
Name: 2x MegaMan
Damage: 500
Number of hits: Single. Hits all enemies.
Combinations:
Barrier * + FighterSword S + BusterSword S + MegaManSF S
Notes: Betterer Double Hero. Looks damn cool at least.